What to do when a session goes wrong mid-round
A team refuses to play. The timing collapses. A senior participant takes over the room. None of these are rare, and all of them have a move.
18 September 2026 — 6 min read
Sessions come apart in a small number of recognisable ways. None of them is rare, and a facilitator who has a prepared move for each is calm in a way that participants read as competence, which itself fixes about half of the problem.
What follows is the six failures and what to actually do, in the moment, not afterwards.
A team refuses to engage
Usually one table, arms folded, treating the exercise as beneath them. It is contagious if left, because the neighbouring tables are watching to see whether it is tolerated.
Do not address it from the front. Go to the table and ask one question quietly: what would make this worth your time? Then wait. The answer is nearly always one of three things — they were sent and not told why, they have done something like it before and found it thin, or one person at the table has a grievance unrelated to you.
The first two you can answer honestly in thirty seconds. The third you cannot fix, and the move is to give that table a role rather than a task: ask them to watch a specific thing across the room and report on it at the debrief. Observers who were resisting participation often become the sharpest contributors in the debrief, because they have been paying attention critically the whole time.
The timing collapses
A round overruns badly and you are now looking at losing either a round or the debrief.
Lose the round. Always. Three rounds and a full debrief beats four rounds and a rushed one, every time. The rounds generate the material; the debrief is where the material becomes learning, and a session with no debrief was an activity.
Say it plainly to the room: we are dropping round four, here is why. Participants handle a stated change well and an unstated one badly, because an unexplained compression reads as the facilitator losing control.
One participant takes over the room
Often the most senior person present, sometimes just the loudest. Every table defers, the decisions stop being the group's, and the behaviour you needed to observe is replaced by one person's behaviour.
The structural fix beats the interpersonal one. Give a role that must rotate: this round, the person who spoke least last round makes the final call. Applied to the whole room it corrects the table without singling anyone out, and it produces a much more interesting round.
If it persists and the person is senior, use the break. Not a confrontation — an enlistment. I need your help with something: the room is deferring to you and I need to see what they do on their own. Senior participants almost always take this well, because it is a request for help rather than a correction, and because they usually already know.
Someone breaks a rule
A team takes materials they were not entitled to, or negotiates something the rules forbid, or reads something they were not given.
Do not reverse it. Let it stand, note it precisely, and debrief it. A broken rule is the single richest thing that can happen in a simulation, because it is real behaviour under real incentives, and it is exactly what the organisation is worried about. Round three, this team took resources that were not theirs, and nobody objected. Let us talk about the nobody objected part.
The exception is a rule whose breach makes the remaining rounds unplayable. Then correct it, quickly, without moral framing, and debrief it at the end.
A team is destroyed by the scoring
One table ends visibly last and takes it badly. From there they disengage, and the debrief with them in the room becomes tense.
The move is to change what is being measured before the scores are read. Announce, before the totals, that you will be talking about decisions rather than positions — then do it. Go to the losing table first, and ask about a specific decision you watched them make and why it was reasonable at the time. It nearly always was.
The deeper prevention is in how the design is introduced: if the room believes from the first minute that the score is the point, the loser has nothing left at the end. Say early that the score is a device for producing decisions, not a verdict on the people making them.
The debrief turns hostile
Someone says this was artificial and proves nothing about their real work.
This is not an attack, it is an invitation, and the worst response is to defend the exercise. Agree immediately and completely. It is artificial; it was designed to be. Then ask the only question that matters: which part of what happened in here would not happen out there?
You will get a specific answer, and the specific answer is the most valuable contribution of the session, because it is the participant doing the transfer work themselves in front of the room. The rest of the group is now listening much harder than they were two minutes earlier.
The thing underneath all six
Every recovery above shares a shape: name what is happening, do not pretend it is not happening, and convert it into the subject. A session that visibly goes wrong and is visibly handled teaches more about the material than a session that runs perfectly, and participants remember it for longer.

