RESOURCES
Working notes, not thought leadership.
How to debrief a session so it transfers, how to measure whether it did, what one costs and why, and when cardboard beats software.
FORMAT — 12 SEPTEMBER 2026When a physical game beats a digital one
Screens scale and travel. Objects create a different kind of evidence, and there are specific briefs where cardboard outperforms software.
4 MIN READ- BUYING
What a simulation costs a corporate buyer, and what drives the price
Two quotes for the same brief can sit a factor of ten apart. The spread is not margin. It is five specific cost drivers, and a buyer who can name them negotiates better.
6 MIN — 11 SEPTEMBER 2026 - MEASUREMENT
Measuring behaviour change, not satisfaction
Level 1 tells you whether they enjoyed it. Levels 3 and 4 are the ones your sponsor is paying for, and they are measurable if you set them up before the session rather than after.
5 MIN — 9 SEPTEMBER 2026 - FACILITATION
How to debrief an experiential session so the learning sticks
The game is not the intervention. The forty minutes after it are, and most facilitators spend them summarising instead of asking.
5 MIN — 8 SEPTEMBER 2026
